﻿package  
{
	import Box2D.Common.Math.b2Vec2;
	import ui.Bottles;
	
	/**
	* ...
	* @author DefaultUser (Tools -> Custom Arguments...)
	*/
	public class World 
	{
		public static var playerPosition:b2Vec2 = new b2Vec2(0, 0);
		public static var cameraPosition:b2Vec2 = new b2Vec2(0, 0);
		public static var bPlaying:Boolean = true;
		public static var bEndMenu:Boolean = false;
		public static var bPlayerHit:Boolean = false;
		public static var playerWidth:Number = 0;
		public static var animationFrameRate:uint = 40;
		public static var bPaused:Boolean = false;
		public static var waterCount:Number = 10;
	
		
	}
	
}